class_name = "CPlane"
object_name = "Spitfire Mk.XIV"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.12, 0.27
y= -0.15, 0.06
z= -0.14, 0.14
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.12, 0.25
y= -0.15, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/SpitfireMkXIV/SpitfireMkXIV.mgm",true,true
VisualImage=1,"graphics/planes/SpitfireMkXIV/SpitfireMkXIV-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/SpitfireMkXIV_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/SpitfireMkXIV_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/SpitfireMkXIV/SpitfireMkXIV_Phys.col"
HitBody="graphics/planes/SpitfireMkXIV/SpitfireMkXIV.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/SpitfireMkXIV.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 1000.0, 1000.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   

CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( )
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /   
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     /   

CockpitArg = -2, 0106, 0, 01188, 0.0, "smooth_clamp", 0.1, "" //      1- 
CockpitArg = -2, 0106, 1, 01132, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_clamp", 0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   ()
CockpitArg = -2, 0200, 3, 03128, 0.0, "smooth_clamp", 0.0, "" //      
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //   

CockpitArg = -2, 0206, 0, 03120, 0.0, "smooth_clamp", 0.0, "" //     

CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0350, 2, 02521, 0.0, "smooth_clamp", 0.5, "" //   

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  

CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   (" "  )
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0403, 1, 08572, 0.0, "smooth_wrap",  0.1, "" //  

CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, ""  //    -   (  )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, ""  //    -   ()
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, ""  //    -   ( )

CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 

CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.0, "" // 

CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()

CockpitArg = -2, 0435, 0, 04329, 0.0, "smooth_clamp", 0.1, "" //       -   . 4350   P-39
CockpitArg = -2, 0435, 1, 04330, 0.0, "smooth_clamp", 0.1, "" //       -   . 4351   P-39

CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0602, 0, 09104, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 1, 09105, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 2, 09106, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 1603, 0, 09110, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 1603, 1, 09111, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0603, 0, 09112, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0603, 1, 09122, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0353, 1, 02301, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0353, 3, 02361, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0354, 3, 02362, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" //  - 
CockpitArg = -2, 0466, 0, 04305, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "" //  "" ( )
CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0640, 0, 09006, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0851, 0, 07004, 0.0, "smooth_clamp", 0.1, "" //  / 
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0451, 3, 07200, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0462, 2, 05721, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0462, 3, 05722, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0463, 2, 05702, 0.0, "smooth_clamp", 0.1, "" //  ()  


CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" //   

[attach=0]
	position= -1.5, -0.07, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Spit9_RAF43.txt"
[end]

[attach=1]
	position= -1.13, 0.91, -0.85
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\SpitfireMkXIV.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 14.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Spitfire_Mk_XIV"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259
Gun_Coord1= 3.125,  0.082,  0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0

FlarePos= -1.13, 0.91, -0.85
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.913, 0.626, 0.0

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//    ()
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.254, -0.008, 0.000
		Mass = 3.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.254, -0.008, 0.000
		Mass = 4.32
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.254, -0.008, 0.000
		Mass = 29.7
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.34, -0.153, 0.0000
		Mass = 6.7
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.081, 0.279, 0.000
		Mass = 36.823
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^1_WingL_pod_0"
		Position = -0.764, -0.72, -1.071
		Mass = 13.68
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 2.081, 0.342, 0.000
		Mass = 19.8
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "^1_WingL_pod_0"
		Position = -0.764, -0.749, -0.765
		Mass = 10.75
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "^1_WingR_pod_0"
		Position = -0.764, -0.72, 1.071
		Mass = 10.75
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "^1_WingR_pod_0"
		Position = -0.764, -0.749, 0.765
		Mass = 16.3
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   1
		AttachToPart = "^1_Fuse_Ctl_10"
		Position = -4.325, -0.09, 0.101
		Mass = 25.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   2
		AttachToPart = "^1_Fin_Ctl_1"
		Position = -5.817, 0.902, 0
		Mass = 15.0
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Out_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.212, -0.245, -3.745	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 13.159	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.276, 0.930, 0.685, -0.001, 0.028, -0.013
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.506, -0.238, -3.801 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0055
		DefaultGunDragPosition = 0.170, -0.273, -3.803
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.174, -0.259, -3.439 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.206, -0.314, -3.81
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9070	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Out_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.085, -0.327, -2.976	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 13.169	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.571, 1.212, 0.693, 0.004, -0.028, -0.077
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.615, -0.338, -2.891 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0055
		DefaultGunDragPosition = 0.293, -0.372, -2.978
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.06, -0.259, -3.439 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.059, -0.408, -3.080
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

 	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Out_0"
		DamageConvex = "~gun07"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.085, -0.327, 2.976	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 13.169	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.571, 1.212, 0.693, 0.004, 0.028, 0.077
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.615, -0.338, 2.891 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0055
		DefaultGunDragPosition = 0.293, -0.372, 2.978
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.06, -0.259, 3.439 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.059, -0.408, 3.080
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9813
		FlashAnimationGroup = 4 //Light Arg 60260
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ENG_Browning_303.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Out_0"
		DamageConvex = "~gun08"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.212, -0.245, 3.745	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 13.159	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.276, 0.930, 0.685, -0.001, -0.028, 0.013
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.506, -0.238, 3.801 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0055
		DefaultGunDragPosition = 0.170, -0.273, 3.803
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.04535, 0.090699	//  3.474     365.76  (=1.583 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Out_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.174, -0.259, 3.439 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.206, -0.314, 3.81
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9913
		FlashAnimationGroup = 5 //Light Arg 60270
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.097, -0.219, -2.073	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 70.098	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.112, 26.239, 25.553, -0.280, 0.858, 0.202
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.494, -0.421, -2.103 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0135
		DefaultGunDragPosition = 0.464, -0.409, -2.131
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, -2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.158, -0.556, -2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9613
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 3
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.097, -0.219, 2.073	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 70.098	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.112, 26.239, 25.553, -0.280, -0.858, -0.202
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.494, -0.421, 2.103 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0135
		DefaultGunDragPosition = 0.464, -0.409, 2.131
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, 2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.158, -0.556, 2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9713
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 4
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=1]
	WMname="SpitfireMkXIV_500x1"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="SpitfireMkXIV_250x2"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="SpitfireMkXIV_ETypeWing"
	WMgroup="3"
	PlaneModArg=19005
	PayloadAdditionalArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "Reserved"
	[end]

	[Gun=1]
		GunType = "Reserved"
	[end]

	[Gun=2]
		GunType = "Reserved"
	[end]

	[Gun=3]
		GunType = "Reserved"
	[end]

	[Gun=4]
		GunType = "Reserved"
	[end]

	[Gun=5]
		GunType = "Reserved"
	[end]

	[Gun=6]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.205, -0.426, -2.067	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 36.073	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.462, 5.445, 5.071, 0.026, -0.059, -0.069
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.777, -0.431, -2.046 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0055
		DefaultGunDragPosition = 0.438, -0.475, -2.046
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.022, -0.342, -2.541 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.158, -0.555, -2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9070	//     
		GunSoundsIdx = 5
		ShotSoundType = 2
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

 	[Gun=7]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun09"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.205, -0.426, 2.067	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 36.073	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.460, 5.445, 5.072, 0.026, 0.145, 0.069
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 0.777, -0.431, 2.046 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0055	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.022, -0.342, 2.541 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition =  -0.158, -0.555, 2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 3 //Light Arg 60250
		DrawAnimationArgIdx = 0, 9070	//     
		GunSoundsIdx = 6
		ShotSoundType = 2
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=8]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.076, -0.391, -2.246	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 70.098	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.595, 25.241, 24.980, -0.567, 0.359, -0.056
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.302, -0.412, -2.231 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.011
		DefaultGunDragPosition = 0.223, -0.387, -2.200
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, -2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.490, -0.524, -2.241
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 3
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=9]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun10"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.076, -0.391, 2.246	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 70.098	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.595, 25.241, 24.980, -0.567, -0.359, 0.056
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.302, -0.412, 2.231 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.011
		DefaultGunDragPosition = 0.223, -0.387, 2.200
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, 2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.490, -0.524, 2.241
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 4
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=4]
	WMname="SpitfireMkXIV_RemovedMachineguns"
	WMgroup="3"
	PlaneModArg=19006
	PayloadAdditionalArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "Reserved"
	[end]

	[Gun=1]
		GunType = "Reserved"
	[end]

	[Gun=2]
		GunType = "Reserved"
	[end]

	[Gun=3]
		GunType = "Reserved"
	[end]

	[Gun=4]
		GunType = "Reserved"
	[end]

	[Gun=5]
		GunType = "Reserved"
	[end]

	[Gun=6]
		GunType = "Reserved"
	[end]

	[Gun=7]
		GunType = "Reserved"
	[end]

	[Gun=8]
		GunType = "Reserved"
	[end]

	[Gun=9]
		GunType = "Reserved"
	[end]

	[Gun=10]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun11"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.097, -0.219, -2.073	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 70.098	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.112, 26.239, 25.553, -0.280, 0.858, 0.202
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.494, -0.421, -2.103 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0135
		DefaultGunDragPosition = 0.464, -0.409, -2.131
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, -2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.158, -0.556, -2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9033
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 3
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=11]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun12"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.097, -0.219, 2.073	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 70.098	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.112, 26.239, 25.553, -0.280, -0.858, -0.202
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.494, -0.421, 2.103 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0135
		DefaultGunDragPosition = 0.464, -0.409, 2.131
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.041091, 0.082181	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .       P-39,      (  )  12/11.
		AmmunitionAttachToPart = "^1_WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = -0.417, -0.342, 2.541 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.158, -0.556, 2.042
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9133
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 4
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=5]
	WMname="SpitfireMkXIV_Mirror"
	WMgroup="4"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -1.097, 0.85, 0.0
		Mass = 1.0
		CxaS = 0.003
	[end]
[end]

[WeaponMode=6]
	WMname="SpitfireMkXIV_Wingtips"
	WMgroup="5"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=7]
	WMname="SpitfireMkXIV_GyroGunsight"
	WMgroup="6"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.0, 0.0, 0.0
		Mass = 5.2
		CxaS = 0.0
	[end]
[end]

[WeaponMode=8]
	WMname="SpitfireMkXIV_150GradeFuel"
	WMgroup="7"
	PlaneModArg=19008
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

//[WeaponMode=9]
//	WMname="SpitfireMkXIV_DropTank"
//	WMgroup="1"
//	PlaneModArg=-1
//	TurretID=-1
//	TurretDefault=""
//	TurretMod=""
//[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-1400 + 4,5-HISMK2-APHE-300"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=1]
	WeaponModes=1,-2,-3,-4,-9
	AnimationVal=0.55
	name="0,1,2,3-BRN303-AP-1400 + 4,5-HISMK2-APHE-300 + GPB500-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=2]
	WeaponModes=2,-1,-3,-4,-9
	AnimationVal=0.65
	name="0,1,2,3-BRN303-AP-1400 + 4,5-HISMK2-APHE-300 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=3]
	WeaponModes=12,-3,-4,-9
	AnimationVal=0.75
	name="0,1,2,3-BRN303-AP-1400 + 4,5-HISMK2-APHE-300 + GPB500-1 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=4]
	WeaponModes=3,-1,-2,-4,-9
	AnimationVal=0.0
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=1
	GunAmmunition7=1
	GunAmmunition8=2
	GunAmmunition9=2
	Bomb0=-1
	PrimaryAimingGun=8
[end]

[Ammunition=5]
	WeaponModes=13,-2,-4,-9
	AnimationVal=0.55
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300 + GPB500-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=1
	GunAmmunition7=1
	GunAmmunition8=2
	GunAmmunition9=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=8
[end]

[Ammunition=6]
	WeaponModes=23,-1,-4,-9
	AnimationVal=0.65
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300 + GPB250-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=1
	GunAmmunition7=1
	GunAmmunition8=2
	GunAmmunition9=2
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=8
[end]

[Ammunition=7]
	WeaponModes=123,-4,-9
	AnimationVal=0.75
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300 + GPB500-1 + GPB250-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=1
	GunAmmunition7=1
	GunAmmunition8=2
	GunAmmunition9=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=8
[end]

[Ammunition=8]
	WeaponModes=4,-1,-2,-3,-9
	AnimationVal=0.0
	name="0,1-HISMK2-APHE-300"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	GunAmmunition8=-1
	GunAmmunition9=-1
	GunAmmunition10=2
	GunAmmunition11=2
	Bomb0=-1
	PrimaryAimingGun=10
[end]

[Ammunition=9]
	WeaponModes=14,-2,-3,-9
	AnimationVal=0.55
	name="0,1-HISMK2-APHE-300 + GPB500-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	GunAmmunition8=-1
	GunAmmunition9=-1
	GunAmmunition10=2
	GunAmmunition11=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=10
[end]

[Ammunition=10]
	WeaponModes=24,-1,-3,-9
	AnimationVal=0.65
	name="0,1-HISMK2-APHE-300 + GPB250-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	GunAmmunition8=-1
	GunAmmunition9=-1
	GunAmmunition10=2
	GunAmmunition11=2
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=10
[end]

[Ammunition=11]
	WeaponModes=124,-3,-9
	AnimationVal=0.75
	name="0,1-HISMK2-APHE-300 + GPB500-1 + GPB250-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	GunAmmunition8=-1
	GunAmmunition9=-1
	GunAmmunition10=2
	GunAmmunition11=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=10
[end]

[Ammunition=12]
	WeaponModes=-1,-2,-9
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=-1
	PrimaryAimingGun=1
[end]

// +  45

[Ammunition=13]
	WeaponModes=9,-1,-2,-3,-4
	AnimationVal=0.0
	name="0,1,2,3-BRN303-AP-1400 + 4,5-HISMK2-APHE-300"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=14]
	WeaponModes=29,-1,-3,-4
	AnimationVal=0.65
	name="0,1,2,3-BRN303-AP-1400 + 4,5-HISMK2-APHE-300 + GPB250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=2
	GunAmmunition5=2
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=15]
	WeaponModes=39,-1,-2,-4
	AnimationVal=0.0
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=1
	GunAmmunition7=1
	GunAmmunition8=2
	GunAmmunition9=2
	Bomb0=-1
	PrimaryAimingGun=8
[end]

[Ammunition=16]
	WeaponModes=239,-1,-4
	AnimationVal=0.65
	name="0,1-BRN50-AP-500 + 2,3-HISMK2-APHE-300 + GPB250-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=1
	GunAmmunition7=1
	GunAmmunition8=2
	GunAmmunition9=2
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=8
[end]

[Ammunition=17]
	WeaponModes=49,-1,-2,-3
	AnimationVal=0.0
	name="0,1-HISMK2-APHE-300"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	GunAmmunition8=-1
	GunAmmunition9=-1
	GunAmmunition10=2
	GunAmmunition11=2
	Bomb0=-1
	PrimaryAimingGun=10
[end]

[Ammunition=18]
	WeaponModes=249,-1,-3
	AnimationVal=0.65
	name="0,1-HISMK2-APHE-300 + GPB250-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	GunAmmunition8=-1
	GunAmmunition9=-1
	GunAmmunition10=2
	GunAmmunition11=2
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	PrimaryAimingGun=10
[end]

[Ammunition=19]
	WeaponModes=9,-1,-2
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=-1
	PrimaryAimingGun=1
[end]



[Ammunition=20]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=21]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=22]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=23]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=24]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=9, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=25]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=26]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=27]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=28]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=29]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=30]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=31]
	WeaponModes=-1,-2,-3,-4,-9
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 350   7.756 (  Browning.303)
	ExpendableMass = 10.540
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=350
	RoundsInMagazine=350
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 250   12.799 (  Browning.50)
	ExpendableMass = 35.153
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=250
	RoundsInMagazine=250
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 75   75 -   20110 (  Hispano Mk.II)
	ExpendableMass = 35.719
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=150
	RoundsInMagazine=150
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   GPB500

[attach=20]
	position= -0.120, -1.066, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

//   GPB250

[attach=21]
	position= 0.034,-0.801, -2.200
	convex = "^1_WingL_Mid_0"
	rotation= -8.0, 0, 0.0
[end]
[attach=22]
	position= 0.034,-0.801, 2.200
	convex = "^1_WingR_Mid_0"
	rotation= 8.0, 0, 0.0
[end]

//   

[attach=23]
	position= -5.406, 0.119, 0.165
	convex = "^1_Fuse_Ctl_7"
	rotation= 90, 6.5, 0.0
[end]
[attach=24]
	position= -0.285, -0.195, -4.745
	convex = "^1_WingL_Out_0"
	rotation= -7.5, 0, -1.0
[end]
[attach=25]
	position= -0.285, -0.195, 4.745
	convex = "^1_WingR_Out_0"
	rotation= 7.5, 0, -1.0
[end]

//   GPB500

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.120, -1.066, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]

//   GPB250

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.034,-0.801, -2.200
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB250.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.034,-0.801, 2.200
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  

[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=6]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=7]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=8]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=9]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=10]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=11]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=12]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=13]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=14]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=15]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=16]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=18]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.406, 0.119, 0.165
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=19]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, -4.745
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.285, -0.195, 4.745
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.8

[Entrance]
	EntrancePos= -1.5, -0.07, 0
	EntranceRot= 0,0,0
	JumpDir=0,1,-4
[end]
[Entrance]
	EntrancePos= -1.5, -0.07, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -174.0,  +2.0, +90.0
SectorLimits  = -174.0, -165.0,  -8.0, +90.0
SectorLimits  = -165.0, -150.0, -20.0, +90.0
SectorLimits  = -150.0, -100.0, -38.0, +90.0
SectorLimits  = -100.0,  -85.0, -20.0, +90.0
SectorLimits  =  -85.0,  -68.0,  -7.5, +90.0
SectorLimits  =  -68.0,  -55.0, -12.0, +90.0
SectorLimits  =  -55.0,  -35.0, -20.0, +90.0
SectorLimits  =  -35.0,  -23.0, -25.0, +90.0
SectorLimits  =  -23.0,  -10.0, -18.0, +90.0
SectorLimits =  -10.0,  +10.0,  -4.0, +90.0
SectorLimits =  +10.0,  +23.0, -18.0, +90.0
SectorLimits =  +23.0,  +35.0, -25.0, +90.0
SectorLimits =  +35.0,  +55.0, -20.0, +90.0
SectorLimits =  +55.0,  +68.0, -12.0, +90.0
SectorLimits =  +68.0,  +85.0,  -7.5, +90.0
SectorLimits =  +85.0, +100.0, -20.0, +90.0
SectorLimits = +100.0, +150.0, -38.0, +90.0
SectorLimits = +150.0, +165.0, -20.0, +90.0
SectorLimits = +165.0, +174.0,  -8.0, +90.0
SectorLimits = +174.0, +180.0,  +2.0, +90.0

//------------------------------------------------------------------------------------------------------------------------------------------

[FUEL_SYSTEM_WIP]
	[TANK=10]
		Name = "upper tank"
		Collision = "~ftank01"
		Volume_CoG = 163.659, -0.353, 0.261, 0.000 // liters; meters in the Aircraft Principal Axes (X,Y,Z)
		InletPoint = true // -       
		FireRate = 5.0 // liters/sec -       
		FireInCockpit = false // -      
		LeakArgIdx = 50600 //       ,  : -1
		FireArgIdx = 50601 //      ,  : -1
		[OUTLET=11]
			UnusableQuantity = 0 // liters
			FullFlowQuantity = 2 // liters
			Valve = "NEGATIVE_FLOW_LIMITED"
			Direction = 0, -1, 0 // in the Aircraft Principal Axes (X,Y,Z)
		[END]
		[OUTLET=12] //  -    
			UnusableQuantity = 0 // liters
			FullFlowQuantity = 2 // liters
			Direction = 0,  0, -1 // in the Aircraft Principal Axes (X,Y,Z)
		[END]
		[OUTLET=13] //  -    
			UnusableQuantity = 0 // liters
			FullFlowQuantity = 2 // liters
			Direction = 0,  0,  1 // in the Aircraft Principal Axes (X,Y,Z)
		[END]
		[PRESSURIZER=14] //  
		[END]
		[PRESSURIZER=15] //    
		[END]
	[END]

	[TANK=20]
		Name = "lower tank"
		Collision = "~ftank02"
		Volume_CoG = 222.759, -0.159, -0.222, 0.000 // liters; meters in the Aircraft Principal Axes (X,Y,Z)
		InletPoint = false // -       
		Protector = 8 // [] -  
		FireRate = 5.0 // liters/sec -       
		FireInCockpit = false // -      
		LeakArgIdx = 50600 //       ,  : -1 // TODO TODEV -     
		FireArgIdx = 50601 //      ,  : -1 // TODO TODEV -     
		[OUTLET=21] //   
			UnusableQuantity = 0 // liters
			FullFlowQuantity = 2 // liters
			Direction = 0, -1, 0 // in the Aircraft Principal Axes (X,Y,Z)
		[END]
		[OUTLET=22] //    
			UnusableQuantity = 0 // liters
			FullFlowQuantity = 2 // liters
			Direction = 0, -1, 0 // in the Aircraft Principal Axes (X,Y,Z)
		[END]
		[OUTLET=23] //      
			UnusableQuantity = 0 // liters
			FullFlowQuantity = 2 // liters
			Direction = 0,  1, 0 // in the Aircraft Principal Axes (X,Y,Z)
		[END]
		[PRESSURIZER=24] //    
		[END]
	[END]

	[TANK=30]
		Name = "left tank"
		Collision = "~ftank03"
		Volume_CoG = 59.099, 0.307, -0.444, -1.593 // liters; meters in the Aircraft Principal Axes (X,Y,Z)
		InletPoint = false // -       
		Protector = 8 // [] -  
		FireRate = 5.0 // liters/sec -       
		FireInCockpit = false // -      
		LeakArgIdx = 50600 //       ,  : -1 // TODO TODEV -     
		FireArgIdx = 50601 //      ,  : -1 // TODO TODEV -     
		[OUTLET=31] //      
			UnusableQuantity = 0 // liters
			FullFlowQuantity = 2 // liters
			Direction = 0, -1, 0 // in the Aircraft Principal Axes (X,Y,Z)
		[END]
		[PRESSURIZER=32] //    
		[END]
	[END]

	[TANK=40]
		Name = "right tank"
		Collision = "~ftank04"
		Volume_CoG = 59.099, 0.307, -0.444,  1.593 // liters; meters in the Aircraft Principal Axes (X,Y,Z)
		InletPoint = false // -       
		Protector = 8 // [] -  
		FireRate = 5.0 // liters/sec -       
		FireInCockpit = false // -      
		LeakArgIdx = 50600 //       ,  : -1 // TODO TODEV -     
		FireArgIdx = 50601 //      ,  : -1 // TODO TODEV -     
		[OUTLET=41] //      
			UnusableQuantity = 0 // liters
			FullFlowQuantity = 2 // liters
			Direction = 0, -1, 0 // in the Aircraft Principal Axes (X,Y,Z)
		[END]
		[PRESSURIZER=42] //    
		[END]
	[END]

	[TANK=50]
		Name = "Drop tank 45"
		AttachToItem = 0;
		Collision = "Container_Col" //TODO
		Volume_CoG = 204.0, -0.488, -1.027, 0.0 // liters; meters in the Aircraft Principal Axes (X,Y,Z) - //TODO
		InletPoint = false // -       
		DockingStations = 140, 150
		DropCommandID = 0
		FireRate = 5.0 // liters/sec -       
		LeakArgIdx = 50690 //       ,  : -1 //TODO
		FireArgIdx = 50691 //      ,  : -1 ///TODO
		[OUTLET=31]
			FullFlowQuantity = 2 // liters
			Direction = 0, 1, 0 // in the Aircraft Principal Axes (X,Y,Z)
		[END]
	[END]

	[TANK=60]
		Name = "Drop tank 90"
		AttachToItem = 0;
		Collision = "Container_Col" //TODO
		Volume_CoG = 409.0, -0.267, -0.860, 0.0 // liters; meters in the Aircraft Principal Axes (X,Y,Z) - //TODO
		InletPoint = false // -       
		DockingStations = 140, 151
		DropCommandID = 0
		FireRate = 5.0 // liters/sec -       
		LeakArgIdx = 50690 //       ,  : -1 //TODO
		FireArgIdx = 50691 //      ,  : -1 //TODO
		[OUTLET=41]
			FullFlowQuantity = 2 // liters
			Direction = 0, 1, 0 // in the Aircraft Principal Axes (X,Y,Z)
		[END]
	[END]

//------------------------------------------------------------------------------------------------------------------------------------------

	[HAND_PUMP=70]
		// TODEV FS_NEW
	[END]

	[ELECTRIC_PUMP=80] //      TFD-13900    Fw-190
		PumpsControlID = 0
		TimeOn = 4 // Seconds
		TimeOff = 2 // Seconds
		NominalRPM = 3000 //   
		Valve = "NEGATIVE_FLOW_LIMITED"

			QH_Point = 0.000, 15.1 // Flow [l/sec], Head [meters]
			QH_Point = 0.210, 13.3 // Flow [l/sec], Head [meters]
			QH_Point = 0.421, 12.4 // Flow [l/sec], Head [meters]
			QH_Point = 0.473, 11.8 // Flow [l/sec], Head [meters]
			QH_Point = 0.578, 10.7 // Flow [l/sec], Head [meters]
			QH_Point = 0.673,  0.0 // Flow [l/sec], Head [meters]
	[END]

	[MOTOR_PUMP=90] //   -12
		EngineID = 1
		GearRate = 1 //    2200,  - 2700
		NominalRPM = 2280
		Valve = "NEGATIVE_FLOW_LIMITED"
			QH_Point = 0.000, 4.669 // Flow [l/sec], Head [meters]
			QH_Point = 0.167, 3.844	// Flow [l/sec], Head [meters]
			QH_Point = 0.250, 3.332 // Flow [l/sec], Head [meters]
			QH_Point = 0.278, 2.939 // Flow [l/sec], Head [meters]
			QH_Point = 0.306, 2.264 // Flow [l/sec], Head [meters]
			QH_Point = 0.319, 0.000 // Flow [l/sec], Head [meters]
	[END]

//------------------------------------------------------------------------------------------------------------------------------------------

	[ENGINE_SUPPLIER=100]
		EngineID = 1
		StaticHead = 0 // meters - TODEV FS_NEW
		Position = 0.660, -0.320, 0.0 // meters in the Aircraft Principal Axes (X,Y,Z)
	[END]

	[TAP=110] //  
		SelectorsControlID = 0
		TimeOpen = 1
		TimeClose = 1
	[END]

	[TAP=120] //  
		SelectorsControlID = 1
		TimeOpen = 1
		TimeClose = 1
	[END]

	[VALVE=130] //     
		Valve = "NEGATIVE_FLOW_LIMITED"
	[END]

	[SELECTOR=310] //   
		SelectorsControlID = 2
		[STATE=0]
			Connectors = 0, 1
		[END]
		[STATE=1]
			Connectors = 0, 2
		[END]
		[STATE=2]
			Connectors = 0, 3
		[END]
	[END]

	[TAP=320] //   
		SelectorsControlID = 3
		TimeOpen = 1
		TimeClose = 1
	[END]

	[PRESSURIZATION_DEVICE=330]
		Type = "ENGINE_INTAKE"
		EngineID = 1
	[END]

	[PRESSURIZATION_DEVICE=340]
		Type = "OUTBOARD_PRESSURE"
	[END]

//------------------------------------------------------------------------------------------------------------------------------------------

	Fitting = 140 //       
	Fitting = 150 //       
	Fitting = 300 //      

	DockingStation = 160 //   
	DockingStation = 170 //    50
	DockingStation = 171 //    60

	Pipe = 18,  31, 0,  12, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   -  
	Pipe = 18,  41, 0,  13, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   -  

	Pipe = 18,  11, 0,  23, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   -  
	Pipe = 18,  21, 0,  80, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   - 
	Pipe = 18,  22, 0,  70, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   -  

	Pipe = 18,  80, 1, 140, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  -  140
	Pipe = 18,  70, 1, 140, 1 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   -  140

	Pipe = 18, 140, 2, 110, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  140 - 
	Pipe = 18, 110, 1, 150, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  -  150

	Pipe = 18,  51, 0, 170, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  45 - 
	Pipe = 18,  61, 0, 171, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  90 - 

	Pipe = 18, 160, 0, 120, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  - 
	Pipe = 18, 120, 1, 130, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  -  
	Pipe = 18, 130, 1, 150, 1 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   -  150

	Pipe = 18, 150, 2,  90, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  150 - 
	Pipe = 18,  90, 1, 100, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  -  

	Pipe = 10, 330, 0, 310, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  -  
	Pipe = 10, 310, 1,  32, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   -  
	Pipe = 10, 310, 2,  42, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   -  
	Pipe = 10, 310, 3, 300, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   -  300

	Pipe = 10, 300, 1, 320, 1 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  300 -  
	Pipe = 10, 300, 2,  14, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //  300 -   

	Pipe = 10, 320, 0, 340, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //   - 
	Pipe = 10,  15, 0,  24, 0 // Diameter [mm], ID, Connector SubID, ID, Connector SubID //    -   

//------------------------------------------------------------------------------------------------------------------------------------------

	//      -     //TODO //TODEV

	[QUANTITY_SENSOR=180] //   
		Range = 0, 37, "ImpGal" // -   .  SVolumeUnitsRates aVolumeUnitsRates[] //TODO
		TimeTo95 = 0.1 // sec -  
		TankID = 10 // ID 
		Direction = 0, -1, 0 // in the Aircraft Principal Axes (X,Y,Z) -   () 
	[END]

	[QUANTITY_SENSOR=190] //   
		Range = 0, 37, "ImpGal" // -   .  SVolumeUnitsRates aVolumeUnitsRates[] //TODO
		TimeTo95 = 0.1 // sec -  
		TankID = 20 // ID 
		Direction = 0, -1, 0 // in the Aircraft Principal Axes (X,Y,Z) -   () 
	[END]

//------------------------------------------------------------------------------------------------------------------------------------------

	BingoFuel = 61.2, // [] = 10 . 00 . -  RPM=3000,  =0, 
	ReFuelFlow = 6 // liters per second -       
	DefaultDensity = 0.71; // [Spitfire V manual]

	Filling = 10,       0, 20,       0, 30,      0, 40,      0 // ID, liters, ID, liters
	Filling = 10,       0, 20, 222.759, 30, 59.099, 40, 59.099
	Filling = 10,       0, 20, 222.759, 30, 59.099, 40, 59.099
	Filling = 10, 163.659, 20, 222.759, 30, 59.099, 40, 59.099

	[AUTO_CONTROL]
		[STATE]
			State = "ON_PARKING"
			Element = 110, 0
			Element = 120, 0
			Element = 310, 0
			Element = 320, 0
		[END]
		[STATE]
			State = "READY_FOR_TAKEOFF"
			Element = 110, 1
			Element = 120, 1
			Element = 310, 2
			Element = 320, 1
		[END]
		[STATE]
			State = "IN_FLIGHT"
			Element = 110, 1
			Element = 120, 1
			Element = 310, 2
			Element = 320, 1
		[END]

		//    
		[PROCEDURE]
			EngineProcedure = 1, 3
			Element = 110, 0 //  
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 4
			Element = 110, 1 //  
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 9
			Element = 80, 1 // 
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 31
			Element = 310, 2 //  
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 32
			Element = 320, 1 //  
		[END]

		//    
		[PROCEDURE]
			EngineProcedure = 1, 102
			Element = 110, 1 //  
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 103
			Element = 80, 1 // 
		[END]

		//    
		[PROCEDURE]
			EngineProcedure = 1, 203
			Element = 110, 0 //  
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 204
			Element = 80, 0 // 
		[END]

		//    
		[PROCEDURE]
			EngineProcedure = 1, 301
			Element = 80, 0 // 
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 303
			Element = 110, 0 //  
		[END]

		//   (     )
		[PROCEDURE]
			LandingGear = true
			Element = 80, 1 // Electrical Pump
		[END]
		[PROCEDURE]
			LandingGear = false
			Element = 80, 0 // Electrical Pump
		[END]
	[END]

[END] // FUEL_SYSTEM

//------------------------------------------------------------------------------------------------------------------------------------------

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0

	[SphereHitProtectionBox]	// +1mm for all sides since the engine-box is metallic
		AngleBackFrontAxis = 25.0

		BackArmor = 6.0
		FrontArmor = 1.0
		BottomArmor = 1.0
		TopArmor = 1.0
		LeftArmor = 1.0
		RightArmor = 1.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 // 

energyloss="Eng0_Blade0",true,2.5,1000 // 0
energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3
energyloss="Eng0_Blade4",true,2.5,1000 // 4

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  

energyloss="~wtank01",true,0.7,10000 //  
energyloss="~otank01",true,0.7,20000 // 

energyloss="~wcooler01",true,0.7,10000 // .  1
energyloss="~wcooler02",true,0.7,10000 // .  2
energyloss="~ocooler01",true,0.7,10000 // . 
energyloss="~intercooler01",true,0.7,10000 // .  

//Armor

energyloss="~armor01",false,7.0,1 // 
energyloss="~armor02",false,6.0,1 // 
energyloss="~armor03",false,6.0,1 //  
energyloss="~armor04",false,6.0,1 //  
energyloss="~armor05",false,8.0,1 //  -  8
energyloss="~armor06",false,6.0,1 //    
energyloss="~armor07",false,6.0,1 //    
energyloss="~armor08",false,6.0,1 //     
energyloss="~armor09",false,6.0,1 //     

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1  //  
energyloss="GearL_0",true,4.0,1  // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1  //  
energyloss="GearR_0",true,4.0,1  // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1  //  
energyloss="GearC_1",true,4.0,1  //  

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000
energyloss="~gun02_ammo",true,0.7,20000
energyloss="~gun03_ammo",true,0.7,20000
energyloss="~gun04_ammo",true,0.7,20000
energyloss="~gun05_ammo",true,0.7,20000
energyloss="~gun06_ammo",true,0.7,20000
energyloss="~gun07_ammo",true,0.7,20000
energyloss="~gun08_ammo",true,0.7,20000
energyloss="~gun09_ammo",true,0.7,20000
energyloss="~gun10_ammo",true,0.7,20000
energyloss="~gun11_ammo",true,0.7,20000
energyloss="~gun12_ammo",true,0.7,20000

energyloss="~gun01",true,4.0,1
energyloss="~gun02",true,4.0,1
energyloss="~gun03",true,4.0,1
energyloss="~gun04",true,4.0,1
energyloss="~gun05",true,4.0,1
energyloss="~gun06",true,4.0,1
energyloss="~gun07",true,4.0,1
energyloss="~gun08",true,4.0,1
energyloss="~gun09",true,4.0,1
energyloss="~gun10",true,4.0,1
energyloss="~gun11",true,4.0,1
energyloss="~gun12",true,4.0,1


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds
RepairTime = 1500 // seconds


/////   

min_CAS=165
max_CAS=720

DangerAoA = 15.0                            // -   
CriticalAoA = 19.0							//   
Maxny = 9.0									// - 
DangerV = 756.0								//    
MaxGearV = 255.0							// -     
MaxFlapV = 255.0							// -     
TakeOffV = 195.0							//   
ClimbV = 180.0								//      (  !)
DescendV = 125.0							//     (  !)
minV = 175.0								// -  
minVDeltaFlaps = 10.0						//    ,   
IsTakeOffFlaps = false						//     
IsLeftPedal = true							//     (true - , false - )
OilMaxTemperature = 105.0					// -    
WaterMaxTemperature = 135.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     
